Do your Sims have a longing for days gone by? Do they want to shout ¡Huzzah! Long Live the King and Queen! Do they have a hankering for good old-fashioned servitude? Then it is you duty to transport them back in time several hundred years to live in Good Old Simland! Simland has a King and or Queen that presides over all of their loyal subjects. It's up to you to make the strongest Royal family that you can. The fate of the Kingdom depends of you!
The Goal: The point of this challenge is to make a themed neighborhood with a royal family, nobility, merchants, and peasants/farmers and reach 5 generations with at least one family from each category.
- To begin you must make a new neighborhood
- Make 1 King and Queen for your royal family in CAS
- Make 3 or less families that will become the Noble class
- Make 2 or less families that will be the Merchant class
- Make 3 or less families that will be the Peasant class
- You may not use any cheats except where specified
General Rules
- Unless otherwise specified you may not use any cheats. No mood or aspiration cheats and no hacks that alter a Sims mood, personality, aspiration etc.
- To keep all the families and classes in the same generation try to play each family for a specified number of days and then move on to the next family. Play one family from each class before you move on to the next.
- Roll a dice (or pick from a hat) to determine the aspiration for teens.
- To avoid confusion try to stop your Sims from having an affair until after the heir is born
- Since reliable birth control was not used in the old days, you must choose "try for baby" each time your Sims woohoo.
- Women always take the status of their husbands so make sure it is always the man who proposes
- Illegitimate children below Royalty will take on their mother's class
- You should assign a hair color to each Class for the townies so you know which class they belong to (example: All townies with red hair could be considered of the merchant class). However since Townies do not have a family tree they are less respectable and should not belong to the Royal or Nobel class
- NPC's are servants so they may only marry Sims from the merchant class or lower
- You may use move_Objects on only to decorate and move Sims if they get stuck or there is a glitch
- You are encouraged to use custom content that fits the neighborhood theme. Pick a theme and try to make your neighborhood fit that theme as much as possible.
- Try to use only objects that fit within the theme, this means no TVs, computers, electric guitars, etc. if you are doing a historical theme for your neighborhood. You may however use objects in the small electronics section such as fire alarms. You may also use the smallest stereo in the Royal and Nobility houses since they would have had paid musicians to play for them at dinners and parties.(If you have to have a TV, there are custom made TV’s available that look like something else, like a painting or crystal ball)
- You may not delete gravestones
- You may use all reward/aspiration objects unless stated differently. If doing a historical theme, try to hide any modern looking rewards in a basement or attic.
- Hacks and mods are allowed for the purpose of making the neighborhood more historical accurate and Hacks and/or mods that make the game easier are not permitted
Career limitations:
- Royalty would be limited to Artist, Natural Science, Paranormal, Politics, Science, Military and Show Biz if they went to college. If they didn't, they would be limited to Politics, Military and Science
- Nobles are the same as Royals if they are College Grads, non-grads limited to Athletic, Military, Politics, Science.
- Merchants, even if going to college, would be limited to Business, Medical, Politics, Science, and Culinary
- Peasants would be limited to Criminal, Medical, Military, Slacker, Culinary
- ONE child of each class per generation (not per house, only per generation) could go to ANY job.
Peasants still would only get the 10 basic jobs, but they could do any of those.
Consider, a genius Peasant becoming a Top Athlete or Politician, a Black Sheep Royal becoming a Criminal. Oh the stories you can tell...
OPTIONS
- If medieval isn't your style you could also play this challenge with another theme such as Renaissance, Regency, Victorian, or fantasy.
- If you want an even harder challenge you could create two kingdoms by having the second kingdom in a downtown neighborhood attached to your original neighborhood. However, this means two sets of everything, 2 royal families, two sets of nobility etc.
- You can add a church/monastery or abbey to you neighborhood that you can send Sims to that you don't want to marry. You still must play these Sims. Sims of the Church are considered a separate class and must be added to your play list. You must play Sims of the Church as often as Sims of the other classes.
- You can start the first King and Queen as young adults but you can not begin playing the other families until they graduate and move to the regular neighborhood.
- To keep track of who belongs to what class you can have each class have a specific hair or skin color (ex. all peasants could have brown hair or green skin).
- You can add one household for the town witch or wizard. The heir to that family would have no cheat restrictions and would be able to attend university in order to get the paranormal career but otherwise would have to live by the rest of the peasant rules.
- If you can¡¦t decide which theme to choose, try advancing the time period every one or two generations. Then you could start at medieval, then renaissance, colonial, regency, victorian etc. If you find the custom content for it you could even start with an ancient period like Egyptian or Roman.
*If you want to make a society run by women then you get the point is all heirs are first born daughter
*If you don't have all of the Expansion Packs simply ignore the rules or bonuses that don't relate to you.
Remember, this challenge is very flexible so it can fit your personal tastes. With this challenge you can unite all the families in a neighborhood and give it some sort of structure and goal. If you are not playing for points feel free to bend the rules a bit to fit your playing style, but don't be afraid to try something different then you normally do!